Spelljammer

 
 

I have decided to include an old D&D favorite, the common tongue. In addition, most cultures have a language of their own. The Fantasy Craft rules say that each character begins with their native language, a study in their native culture or homeland, and 2 additional interests. I am modifying that slightly to say that each character begins with the common language, their native language, a study in their native culture, and 2 additional interests.


The languages that player characters acquire automatically depending on their origin are listed below.


  1. Common: Originally developed by the elves to facilitate communication between elves and the other sylvan races on Perianth, they carried it to other worlds and it has become the language of trade between worlds. All PCs speak Common.


  2. Dwarven: This is the native language of the dwarves. They did not develop a common language with the orcs of their world.


  3. Quelyan: This is the native language for both humans and halflings.


  4. Elven: This is the native language of the elves, with only minor dialectal differences between elven nations.


  5. Gnomish: This is the native language of the gnomes.


  6. Orcish: This is the native language of the orcs. They did not develop a common language with the dwarves of their world.


  7. Saurian: This is the native language of the lizardfolk of Quelya, which spans the many different tribes.


Languages not automatically gained by the player characters, but ones they may acquire as one of their other interests, are listed below.


  1. Drow: The dark elves developed a language separate from the other elves.


  2. Mer: This is the native language of the merfolk of Quelya.


  3. Sahuagin: The sea devils of Quelya speak this language.


  4. Yuan-ti: This is the language of the dominant species of Verdura. Most yuan-ti have had no opportunity to learn the common language.

 

Languages